If you thought the end of the year would be quiet, Google clearly didn’t get the memo. They reclaimed the AI throne with Gemini 3 and the new Nano Banana Pro, while simultaneously trying to become your marketing team with the new Pomelli “Business DNA” scanner. They even found time to propose a “luxury tax” on mobile game loot boxes.

Beyond the Googleverse, it’s been a month of mixed signals. Australia is banning teenagers from Twitch—ironically, right as ChatGPT launched massive group chats for 20 people.

Ideally, you can use that new group chat feature to plan your strategy for the hit Resident Evil mobile game (which has already infected a million phones)… unless you happen to be one of the unfortunate Australian teens caught in that new ban.

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DEEP DIVE

Google’s Gemini 3 is here: New records and the creative power of Nano Banana Pro

The AI race isn’t slowing down. On November 18, Google released Gemini 3 just days after GPT-5.1 dropped. It’s already available on their app and search tools.

The numbers look promising: Gemini 3 hit a 37.4 on the “Humanity’s Last Exam” benchmark, beating GPT-5 Pro’s record of 31.64 and taking the top spot for general reasoning. It’s also leading the user satisfaction rankings on LMArena. With 650 million monthly users and 13 million developers, people are clearly adopting it fast.

But the feature stealing the spotlight is Nano Banana Pro. Far from a typical image generator, this new creative suite lets users select a “Thinking” model to execute complex visual tasks. It offers granular control over camera angles and lighting, and—crucially for designers—can flawlessly render text for posters and charts. It’s a massive leap forward for creators who need precision, not just random generation.

Read the article >

PODCAST

Why is Google policing how the world’s top mobile games monetise?

NEWS

What’s happening in the industry

Top mobile games face 20% fee under new Google Play proposal

Under a proposed amendment by Google and Epic, games offering “gameplay advantages”—such as loot boxes or progress boosters—will face a 20% service fee, while cosmetic-only titles pay just 9%. Investigations suggest this higher tier would impact all top 50 US grossing mobile games.

Google launches Pomelli to automate marketing using “Business DNA” profiles

Google’s new AI experiment, Pomelli, scans websites to extract a “Business DNA” containing brand-specific fonts, tones, and colors. This profile generates tailored, platform-ready creative assets for small businesses. Designed to complement human insight rather than replace it, the tool streamlines campaign production through a simple point-and-click interface.

ChatGPT launches group chats globally for all user plans

OpenAI has expanded ChatGPT into a collaborative tool, allowing up to 20 users to interact in a shared conversation. Available now on all tiers, the feature lets groups tag the AI for assistance with planning and research, marking a shift toward social AI experiences.

Twitch added to Australia’s social media ban for under-16s

Australia has included Twitch in its upcoming social media ban for children under 16, citing the platform’s focus on social interaction. Starting December 10, Twitch will block new teen sign-ups and deactivate existing accounts by January. While Pinterest remains exempt, major platforms like TikTok and Instagram must strictly comply.

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Warner Music settles lawsuit with Udio to launch AI music platform

Warner Music Group settled its copyright case against Udio, announcing a partnership to launch a licensed AI music service in 2026. The platform enables users to create songs using authorized tracks while compensating artists, marking a strategic pivot from litigation to collaboration for the major label.

Resident Evil Survival Unit hits one million downloads in three days

Aniplex’s new mobile strategy game has exceeded one million downloads globally less than 72 hours after launch. Topping App Store free charts in over 15 regions, the title previously attracted two million pre-registrations, highlighting strong demand for this real-time strategy take on Capcom’s horror franchise.

And that’s a wrap on this edition!

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Catch you next time,
The Bubbleye Team

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